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Thursday, July 17, 2014

Kirby Super Star Review

Kirby Super Star
Publisher: Nintendo Developer: HAL Laboratory Platform: Super Nintendo Entertainment System Players: 1-2 Release: 1996 Genre: 2D Platformer / Action Rating: 8.3 \ 10.0: Great
Above are Kirby and Waddle Doo playing co-op

When I became a Kirby fan, I found that Kirby Super Star was hailed as one of the best games in the series. When Kirby's Dream Collection: Special Edition was released, I had a chance to experience this classic, as well as Kirby 64: The Crystal Shards. While I  don't quite agree with that claim, it's still a great game. The concept is original, and it's a great one: Super Star is eight minigames, some not very mini, into one! These games are Spring Breeze, a remake of Kirby's Dream Land (now with color and copy abilities!); Dyna Blade, a small series of traditional stages topped off by a boss fight;  The Great Cave Offensive, a full-blown Metroid-style treasure hunting adventure; Meta Knight's Revenge, a series of time trials through the Halberd; Gourmet Race, a series of races against King Dedede that also requires you to pick up as much food as you can; Megaton Punch, a contest against an enemy in which you must carefully time button presses in order to punch the ground with more force than your opponent (look into the crowd in the background and you may spot a cameo from a Nintendo stars including Mario and his pals and Samus Aran); Samurai Kirby, a timing-based challenge in which you must time a shuriken throw to beat your foe; The Arena, a gauntlet of increasingly difficult boss fights that has made its way into future tiles; and Milky Way Wishes, a short but fun platforming adventure. The game's 16-bit colorful and detailed visuals are among the best of the era, a pleasant touch. You'll also be treated to some of the most recognizable music pieces in history of the franchise, most notably the Gourmet Race theme, the complete version of King DeDeDe's theme, and the Marx battle theme. All of the platforming games support co-op. By pressing a button, Player one (Kirby) can transform their copy ability into the ability's corresponding enemy (Waddle Doo for Beam, Poppy Bros. Jr. for Bomb, etc.). However, this can be a frustration, as your partner may be impatient to get back in the game when they die, and in order for that to happen, you may have to sacrifice your hard-earned ability. Additionally some of the games can get boring and difficult. Even so, Kirby Super Star is a classic, and any Kirby fan is foolish not to give it a try!

Ups
Eight games in one!
Great 16-bit visuals
Amazing music
Co-op capabilities

Downs
Co-op is also flawed
Games can get boring and difficult

Also available on Wii and Wii U (via Virtual Console)

ESRB:  E Content: Mild Cartoon Violence Price: $8.00 (Wii) (Download) / $7.99 (Wii U) (Download)

Wednesday, July 16, 2014

Halo 4 Review

Halo 4
Publisher: Microsoft Developer: 343 Industries Platform: Xbox 360 Release: 2012 Players: 1-4 (Campaign), 2-16 (System Link / Online) Genre: First-Person Shooter Rating: 9.0 \ 10.0: Excellent

Above is Master Chief battling Prometheans with an assault rifle.\

The five-year wait for Halo 4 was made less boring by the first ever Halo strategy game Halo Wars, a look at life as an ODST in Halo 3: ODST, series prequel Halo: Reach (the first Halo game I played, and still the best), and a remake of Halo: Combat Evolved (the latter of which was developed by 343 Industries,). In 2012, that wait was put to an end. Many fans were relieved, but some were skeptical because of the new developer. However, 343 Industries did a great, but not perfect job of crafting a massively-anticipated sequel.

The story leaves off exactly four years, seven months, and 10 days after Halo 3, with Master Chief in cryo-sleep onboard the UNSC vessel Forward Unto Dawn. He is awakened by his AI companion, Cortana, when she discovers a that Covenant fleet has boarded the ship. Minor spoiler alert, the first foe you encounter is an Elite. Yes, a treaty was made with the Covenant in Halo 3 after the destruction of the Ark, and a truce with the elites was formed months before that, but this is the Covenant Remnant which cares not for the Arbiter's leadership. Near the end of the mission, it seems that Cortana malfunctions. After this, you must battle the Covenant Remnant in low gravity on the outside of the ship. During this sequence, the beloved battle rifle, which has returned, floats through space for you to snatch. You are then sucked into a gravity well and stranded on the Forerunner planet, Requiem.

Upon landing, Cortana reveals that she has attained rampancy, which causes AIs that have been active for over seven years (she has been active eight) to quite literally think themselves to death. It would be like a human thinking with so much of their brain that they would forget other crucial bodily functions, such as breathing. Master Chief than makes it his mission to get Cortana back to Dr. Halsey, but the Covenant aren't the only ones in his way. Now, he must battle the Prometheans, beings constructed by the Forerunners. He must also defeat the Ur-Didact, one of the last living Forerunners. The Didact is planning to use a super-weapon called the Composer to wipe out Earth's population. He sees them as the largest threat in the galaxy because of the Human-Forerunner War from long ago. the missions that follow this make up what is among the best campaigns in the series, and its conclusion will shock you.

The graphics are gorgeous, but the game doesn't offer many truly beautiful sights as Halo: Reach did. However, the attention to detail in the objects you interact with is astounding in campaign; from the dents and scratches on the Chief's armor, to the scaly skin of the Covenant, the visual features were a treat fro my eyes, as were the  and nearly photorealistic CGI cut-scenes. However, the Wii is capable of more impressive explosion effects, and the Spartan models in multiplayer look a little plasticky because of the slightly cartoonish visual style and lack the fantastiv armor detail presented by Reach. As a huge fan of platformers, a have no problem with cartoonish aesthetics in general, but it feels out of place in a shooter where this look isn't intentional such as Borderlands.

If you're bored with campaign, you can play three other modes in Infinity. Here, you can battle online or with friends in War Games (this has nothing to do with the classic movie of the same name-- it's Matchmaking renamed); make your own maps in Forge; or engage in the fun Spartan Ops mode, a secondary campaign of sorts in which you engage in brief ops as your customized Spartan. In Spartan Ops, your Spartan is referred to by his / her primary armor color (I'm called Crimson). However, Firefight mode, which hold some of my greatest Halo memories, has been scrapped in favor of Spartan Ops. Reach solved the problems faced by the lack of co-op matchmaking, but Infinity does not allow you to play co-op matches for the campaign or Spartan Ops. Additionally, you can only gain experience playing Infinity modes, while Reach allowed you to rank up by playing the campaign. You can only unlock armor through leveling up, rather than purchasing it with cR. You can now customize your own weapon / ability loadouts to use in War Games, which is a nice touch. However, rather than putting all of the   A great new feature is the arsenal of new Forerunner weapons. My two favorite of these weapons are the binary rifle, a rifle with incredible sniping capability that can instantly incinerate nearly any opponent (a laser sight does give away your location when using the scope); and the incineration cannon, a heavy piece or artillery that fires a massive long-range projectile that explodes upon impact, dealing incinerating those nearby and and showering more high-damage sparks. If you're not careful, you can incinerate yourself with the weapon! Speaking of weapons,  the sound design in this game is incredible. The rattle of the battle rifle, the boom of the shotgun, and that awesome shoom you hear when you fire a rocket, and everything all sound intimidating. The game also introduces many Armor Abilities, including Hardlight Shield and Promethean Vision. On the downside, 343 has scrapped nearly every feature added in Reach, most noticeably game types. The new Dominion mode, which is essentially intense slayer with base-building, is very fun, but it doesn't make up for the loss of Invasion (which this has replaced), Headhunter, and a co-op playlist. You may also notice that a few features of the multiplayer are borrowed from Call of Duty, such as some of the perks and ordinance drops. All of the Covenant foes have been remodeled, and the new forms are significantly uglier. This is meant to up the fear factor, but I don't like it. I truly don't understand these changes, as nearly 70% of 343's employees previously worked for Bungie. Although the flaws are mainly due to the fact that 343 Industries doesn't fully agree with Bungie's ideas, they've done an excellent job of making a Halo game, and a new developer is nothing to be skeptical about. Fans definitely should not skip by Halo 4 for that reason.

Ups
One of the best campaigns yet
Gorgeous (but sorta cartoonish) graphics
Spartan Ops mode
Customizable loadouts
Forerunner weapons and new Armor Abilities

Downs
Not as many beautiful vistas
Nearly all content introduced in Reach is gone
Disc 2 requires a large amount memory to download
Covenant foes have been remodeled

ESRB: M (DISCLAIMER: I disagree with the Mature rating, as there are just as violent games and movies with lower age ratings) (PARENTAL WARNING: This game contains intense violence, large amounts of realistic blood, bad language, and scary scenes) Content: Blood,  Language, and Violence Price: $19.99 (Retail)