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Sunday, December 30, 2012

Paper Mario: Sticker Star Review

Paper Mario: Sticker Star
Publisher: Nintendo Developer: Intelligent Systems Platform: 3DS Players: 1 Release: 2012 Genre: RPG /Adventure Rating: 8.3 \ 10.0: Great

Above is Mario stomping on a pack of Goombas with Jump stickers
 
Before I talk about this game, I'm gonna give some advice. If you've never played a Paper Mario game or are planning on doing so, do not play Super Paper Mario first. I thought playing that game would prepare me for Sticker Star, but it didn't. Why? You'll find out.
 
After five years, a new Paper Mario game has arrived! And this time, Mario's in his stickiest (literally) situation yet! It all begins on the night of the Sticker Fest, an event that celebrates the falling of the Sticker Comet, celestial rock that, according to legend, any wish made upon it is likely to come true. As the star descends to the festival grounds, Bowser arrives to make a wish upon the comet. He than touches the celestial stone, and it explodes! Bowser then transforms into a giant, sparkly sticker, snatches Peach and knocks Mario out. When Mario awakens, he's crumpled up, and you must mash the A button until he's un-crumpled. You must than track a voice that's calling Mario's name. When you find the source of the voice, you'll see that it's Kertsi, a crown-shaped sticker. She tells Mario that the pieces of the Sticker Comet have been scattered about the land, and that he must recover them. Along the way, you'll countless stickers, that can be used it combat. Turn-based combat as a result of simply touching an enemy (but the Mario & Luigi series prepared me for that, unlike Super Paper Mario). You'll also find real life objects, such as scissors and a fan, referred to as "Things". These can be brought back to Decalburg (get it-- "Decal Burg"?), the game's hub, and turned into stickers at the Sling-a-Thing platform. From Decalburg, you can also purchase and sell stickers at a shop (although a couple of stages contain sticker shops as well), and  view all the stickers you've collected throughout the game in a museum. Among other new features is the ability to "paperize". By pressing the Y button, the entire scene is frozen, and there may be outlines on the screen that you can place equally-sized stickers or things to make them appear in the environment. This entry manages to maintain the quirky sense of humor found in all Mario role-playing games. What's wrong with Sticker Star? Not much-- it's just that I prefer Mario platformers over RPGs, although there's a tiny hint of platforming in this game. In World 3-1, for example, you must jump roll across spinning cylinders to cross a pond of poisonous purple goop while Boomerang Bros toss boomerangs at you   from the background. Some stages can be notoriously difficult, and you don't receive much aid and get very poor hints. It's also disappointing that there's no new unique villain as in other Mario RPGs, like Fawful form Mario & Luigi, or Count Bleck from Super Paper Mario. One of the best aspects of the game is its graphics. The characters look truly papery, and the environments look as if they were made of cardboard, giving the game an endlessly charming feel of a diorama come to life. Although, as I said before, I prefer Mario platformers over Mario RPGs, Paper Mario: Sticker Star is a fine addition to the Mario series.

Ups
Awesome stickers
Quirky humor
Some platforming
Charming papery graphics

Downs
Poor hints
No unique villain

ESRB: E Content: Comic Mischief and Mild Cartoon Violence Price: $39.99 (Retail / Download)

Saturday, December 29, 2012

Nintendo Land Review

Nintendo Land
 Publisher: Nintendo Developer: Nintendo Platform: Nintendo Wii U Players: (Depends on Game) Release: 2012 Genre: Action / Party Rating: 8.7 \ 10.0: Fantastic

Above is the top-down view of your park

Nintendo Land celebrates the release of the Wii U by providing a collection of fun Nintendo-themed games. It's all about friendly rivalry and cooperation at times, but most of all, having a blast! I underestimated this game, but it's incredible! But now I'll get back on track and explain this game at a better pace. Nintendo Land is set at a virtual Mii-filled theme park that features attractions that come in the form of games, each one based on a specific Nintendo series. When you play them, you can earn coins that are used to earn "prizes" to spruce up your park in a retro-looking minigame in which you must drop your coins into holes. The prizes are too Nintendo themed, and range from the Great Deku Tree to a Bulborb. There are three types of attractions: Solo attractions,  Competitive attractions, and Team attractions. In Mario Chase, a Competitive attraction based on the Super Mario series, one Mii, dressed as Mario, uses the Wii U GamePad to view a map on the course, while running away from up to 4four other Miis dressed as Toads, who  are controlled by Wii Remotes  and try catch "Mario" before time expires. In Luigi's Ghost Mansion, a Competitive attraction based on the 2001 GameCube classic, Luigi's Mansion, one Mii, dressed as a ghost and controlled by the GamePad, must track down and knock out up to four other Miis-- ghost hunters-- who must drain the ghost's health, a difficult task, considering the ghost is invisible on the TV screen. In Donkey Kong's Crash Course, a Solo Attraction based on the Donkey Kong series, you must tilt the GamePad to navigate a cart with a Mii face through  a hazardous maze. In Takamuru's Ninja Castle, a Solo attraction based on a 1986 Japanese game called Namo So Murasame Jo, you use the GamePad's touchscreen to fling paper shuriken at cardboard ninja cutouts. In Balloon Trip Breeze, a Solo attraction based on the classic, Balloon Fight, you swipe your stylus across the GamePad's touchscreen to blow your Mii, hoisted up by a balloon, through an aerial obstacle course. In The Legend of Zelda: Battle Quest, based on the Legend of Zelda series, up to four Miis dressed as multi-colored Links, three with swords controlled by Wii MotionPlus Remotes, and one with a bow controlled by the GamePad, hack and shoot there way through action-packed quests. In Metroid Blast, based on the Metroid series, up to five Miis, one controlled by the GamePad, battle alien robots on foot or in gunships in Assault  Missions, and in Surface-Air Combat, one Mii flies around in a gunship trying to gun down the other Miis, who fight on foot and try to take out the gunner. In Pikmin Adventure, a Team attraction based on the Pikmin series, one Mii, dressed as the iconic Captain Olimar, battles the robotic forces of Dark Monita with the help of up to four others dressed as a large Pikmin in Challenges, collecting nectar to level up and power-ups to beat up mechanical Beebs, Bulborbs, and more. And in Versus, Olimar and the Pik-Miis (get it?) battle each other for candy, obtained by destroying blocks, enemies, and each other. Octopus Dance, a Solo Attraction based on the game Game & Watch Octopus, you move the GamePad's analog sticks to the rhythm of a dance instructor. In Yoshi's Fruit Cart, a Solo Attraction based on the Yoshi series, you draw a path on the GamePad's touchscreen to navigate a Yoshi-like cart to a door, picking up fruits along the way. the twist is that you must collect every fruit in a certain order, and they're only visible on the TV screen. Additionally, if the path is too long, the cart will run out of gas. In Captain Falcon's Twister Race, based on the F-Zero series, you tilt and turn the GamePad to navigate the Blue Falcon through a raceway under a time limit. In Animal Crossing: Sweet Day, based upon the Animal Crossing series, has up to four players with Wii Remotes assume the roles of Miis dressed as elephants attempting to gather pieces of candy and drop them into holes while being pursued by a pair of Miis dressed as wolves brandishing kitchen utensils, both of which are controlled by the player with the GamePad. If the wolves catch three elephants before they collect the specified number of pieces of candy, they win, but the elephants win otherwise. The game has an element of strategy-- the more candy an elephant collects, the slower they move, but they can drop candy to regain speed and avoid the wolves, and the wolves must find a way to corner their foes. A hindrance is that in some events, the odds are stacked against you (especially Luigi's Ghost Mansion), and others can be frustrating. Nintendo Land is an excellent system launch title, and a Nintendo fan could hardly asked for more!

Ups
Plenty of fun games
Multiplayer games
Tons of prizes to unlock
Games take advantage of the GamePad

Downs
Some unfair and frustrating games

ESRB: E 10+ Content: Cartoon Violence and Crude Humor Price: $29.99 (Retail)

Monday, December 3, 2012

Kirby's Dream Land Review

Kirby's Dream Land
Publisher: Nintendo Developer: HAL Laboratory Platform: Nintendo Game Boy Players: 1 Release: 1992 Genre: 2D Platformer Rating: 7.4 \ 10.0: Good

Above is a scene from early in the game

This is the game that started the Kirby series. Kirby's Dream Land illustrates the exploits of Kirby, a pink puffball (who looks white on the game's box art, and appears white in the game due to the Game Boy's black-and-white 8-bit graphics processor) who seeks to defeat the evil and oversized King Dedede and return Dream Land's food to the land. This game was designed to be as easy as Kirby's cutesy appearance makes it seem, so don't expect much challenge before your confrontation with Dedede. But it's still a decent platformer. The soundtrack is catchy, the varied enemies are creative, and the 8-bit graphics are impressive. K'SDR is relatively short-- only five stages long. The stages each begin with a short, humorous cut scene you can skip through in which the stage's name is displayed. In the final stage, Mt. Dedede, you must play through short versions of each stage and have a rematch with each boss, and then battle King Dedede. When you defeat Dedede, Kirby uses the power of Warp Stars to inflate and lift Castle Dedede away. As the credits play, you can see Kirby floating in the background. Then Kirby dumps the stolen food down on Dream Land, and the game is over-- and I'm amused at the "Bye-bye" sign Kirby lifts up. You are then taught how to unlock the challenging Extra mode-- hold down Up, A, and Select all at once on the title screen. When you beat Extra mode, you can view the enemy credits after the staff credits. And then you can reset the game and enter Config mode-- hold down Up, B, and Select, on the title screen. You can then listen to all the game's music and sound effects. Since a vintage copy of the game is probably very expensive, I recommend downloading this game via the Nintendo 3DS eShop for just a few dollars. As an added bonus, the handheld's Circle Pad allows for much more maneuverability in the air.  Kirby's Dream Land, although a brief and hardly difficult quest, is a fine platformer. I recommend it, especially to fans eager to experience the series' beginning.

Ups
Catchy soundtrack
Impressive 8-bit graphics
Secret modes

Downs
Very short
Hardly challenging

ESRB: E Content: Mild Cartoon Violence Price: $3.99 (Download)