Super Mario Sunshine
Publisher: Nintendo Developer: Nintendo Platform: Nintendo GameCube Players: 1 Release: 2002 Genre: 3D Platformer / Adventure Rating: 9.0 \ 10.0: Excellent
Above is a scene from Gelato Beach
Super Mario Sunshine, as some know, is s sequel to Super Mario 64, despite being almost nothing at all like its predecessor, or any Mario game in general. Mario and Peach are vacationing in the tropical paradise of Isle Delfino, but their plans are ruined when they arrive at the airstrip to find that Mario's face has been drawn in paint-like goop. From there, you must locate the FLUDD-- Flash Liquidizer Ultra Dousing Device-- on the other side of the airstrip. FLUDD is a device built in a similar manner to a jetpack composed of a water tank and a nozzle. You'll use FLUDD for cleaning up "graffiti", defeating foes, and more. When you find FLUDD, a cut-scene showing him identifying Mario plays, in which he scopes Mario out from his perspective, and footage of previous Mario games plays on the bottom-left corner of the screen. You must squirt the thick-painted nose of the Mario face painting until a giant goop-covered (and toothless) Piranha Plant erupts from it. You'll encounter this foe many times throughout the game. Squirt his open mouth three times to defeat him. Once you've taken him out, the paint will clear away, and the game's first Shine Sprite appears. FLUDD later explains (yes, FLUDD can talk, and I will therefore refer to FLUDD as "he") that Shine Sprites are magical objects that once gathered around the Shine Gate, which brings sunshine to Delfino, and they've gone missing. It's up to you to recover all 120. And that's only after you get arrested and brought to court and charged for dirtying up Delfino with graffiti. Of course, Mario isn't the true culprit. It's his mysterious imposter Shadow Mario (who I know the identity of and won't tell). As soon as you're released from court and into Delfino Plaza, the Pianta police (the Piantas, as well as the Nokis, debuted in Sunshine) order you to clean up the mess. Near the ocean, you'll find another huge mess. You'll have to once again fight "Goopy Piranha", the big goopy Piranha Plant as I like to call him. Once he's defeated, the mess clears and the Great Pianta Statue erupts from the ground, and Shadow Mario swoops in and snatches Peach. You'll have to squirt him till he drops Peach, and then the adventure truly begins. Shadow Mario runs off and paints a rainbow M on the Great Pianta Statue and hops through it. Rainbow M's act as portals to stages. As you collect more Shine Sprites, more and more destinations are revitalized, such as the boathouse and the lighthouse. The boathouse serves as a shop, where you can exchange blue coins for Shine Sprites. If that doesn't sound very Mario-ish, wait till you see some of the old enemies' new incarnations: Piranha Plants are goopy and toothless, Bloopers tread land, have four realistic tentacles and suckers, and die in water (with the exception from the super speedy ones you get to ride on water and can even move on land-- so awesome!); and Koopas look almost nothing like their original selves-- unless their incarnations from the 1983 arcade game Mario Bros., released two years before Super Mario Bros., count, as they crawl in both games. There aren't even Goombas! I'm not at all trying to make the game look bad, though. (Although I could complain about the cruddy camera, as well as the return of the one-death-and-you're-out-of-the-level concept). Adding to the un-Mario-ishness, but to the variety, are the FLUDD's secondary nozzles. If it wasn't unusual enough to see Mario short-sleeved and wearing a jetpack-like device, FLUDD has a Hover Nozzle that allows you to hover shortly; a Turbo Nozzle that allows you to burst across the landscape with sonic speed; and a Rocket Nozzle that allows you to burst skywards and snatch out-of-reach items. I'm still not at all trying to make the game look bad-- as the series has evolved throughout the last decade, some of these things have become more and more true to the modern Mario formula. Noticeable are the visuals, which hold up very well for decade-plus old game. There are a few rough models, but I the exotic landscapes are almost beautiful, and the water looks surprisingly realistic. The tropical-themed soundtrack is memorable as well. One of the greatest features about the game is that it has an more elaborate story, unlike nearly every other Mario game. In addition, the game's well-rendered cut-scenes are fully voiced! Sure, Peach had some lines in SM64, but no one else did. The un-Mario-ishness is combated by features like Yoshis (that spew fruit juice that transformers enemies into floating platforms and will evaporate if they run out of juice) and secret platforming stages in which you're deprived of FLUDD by Shadow Mario and an amusing acapella rendition of the "Super Mario Bros. Ground Theme" plays in the background. I highly recommend Super Mario Sunshine to any platforming fan, with the exclusion of Mario-haters and Super Mario 64 worshipers. Once I got far in the game, all my complaints meant nothing, and I loved the game. Super Mario Sunshine, as well as GameCubes, are hard to come by these days. Just be aware-- you don't need a GameCube system-- you can always get a Wii and a GameCube Memory Card and controller(s). It may be one of the only GameCube games I've played, but rest assured that it's one of the greatest titles in the system's library
Ups
FLUDD has multiple nozzles
Great visuals
Catchy soundtrack
More complex story
Secret platforming stages
Downs
Some untraditional elements are not good
ESRB: E Content: Comic Mischief Price: ???
Super Mario Sunshine, as some know, is s sequel to Super Mario 64, despite being almost nothing at all like its predecessor, or any Mario game in general. Mario and Peach are vacationing in the tropical paradise of Isle Delfino, but their plans are ruined when they arrive at the airstrip to find that Mario's face has been drawn in paint-like goop. From there, you must locate the FLUDD-- Flash Liquidizer Ultra Dousing Device-- on the other side of the airstrip. FLUDD is a device built in a similar manner to a jetpack composed of a water tank and a nozzle. You'll use FLUDD for cleaning up "graffiti", defeating foes, and more. When you find FLUDD, a cut-scene showing him identifying Mario plays, in which he scopes Mario out from his perspective, and footage of previous Mario games plays on the bottom-left corner of the screen. You must squirt the thick-painted nose of the Mario face painting until a giant goop-covered (and toothless) Piranha Plant erupts from it. You'll encounter this foe many times throughout the game. Squirt his open mouth three times to defeat him. Once you've taken him out, the paint will clear away, and the game's first Shine Sprite appears. FLUDD later explains (yes, FLUDD can talk, and I will therefore refer to FLUDD as "he") that Shine Sprites are magical objects that once gathered around the Shine Gate, which brings sunshine to Delfino, and they've gone missing. It's up to you to recover all 120. And that's only after you get arrested and brought to court and charged for dirtying up Delfino with graffiti. Of course, Mario isn't the true culprit. It's his mysterious imposter Shadow Mario (who I know the identity of and won't tell). As soon as you're released from court and into Delfino Plaza, the Pianta police (the Piantas, as well as the Nokis, debuted in Sunshine) order you to clean up the mess. Near the ocean, you'll find another huge mess. You'll have to once again fight "Goopy Piranha", the big goopy Piranha Plant as I like to call him. Once he's defeated, the mess clears and the Great Pianta Statue erupts from the ground, and Shadow Mario swoops in and snatches Peach. You'll have to squirt him till he drops Peach, and then the adventure truly begins. Shadow Mario runs off and paints a rainbow M on the Great Pianta Statue and hops through it. Rainbow M's act as portals to stages. As you collect more Shine Sprites, more and more destinations are revitalized, such as the boathouse and the lighthouse. The boathouse serves as a shop, where you can exchange blue coins for Shine Sprites. If that doesn't sound very Mario-ish, wait till you see some of the old enemies' new incarnations: Piranha Plants are goopy and toothless, Bloopers tread land, have four realistic tentacles and suckers, and die in water (with the exception from the super speedy ones you get to ride on water and can even move on land-- so awesome!); and Koopas look almost nothing like their original selves-- unless their incarnations from the 1983 arcade game Mario Bros., released two years before Super Mario Bros., count, as they crawl in both games. There aren't even Goombas! I'm not at all trying to make the game look bad, though. (Although I could complain about the cruddy camera, as well as the return of the one-death-and-you're-out-of-the-level concept). Adding to the un-Mario-ishness, but to the variety, are the FLUDD's secondary nozzles. If it wasn't unusual enough to see Mario short-sleeved and wearing a jetpack-like device, FLUDD has a Hover Nozzle that allows you to hover shortly; a Turbo Nozzle that allows you to burst across the landscape with sonic speed; and a Rocket Nozzle that allows you to burst skywards and snatch out-of-reach items. I'm still not at all trying to make the game look bad-- as the series has evolved throughout the last decade, some of these things have become more and more true to the modern Mario formula. Noticeable are the visuals, which hold up very well for decade-plus old game. There are a few rough models, but I the exotic landscapes are almost beautiful, and the water looks surprisingly realistic. The tropical-themed soundtrack is memorable as well. One of the greatest features about the game is that it has an more elaborate story, unlike nearly every other Mario game. In addition, the game's well-rendered cut-scenes are fully voiced! Sure, Peach had some lines in SM64, but no one else did. The un-Mario-ishness is combated by features like Yoshis (that spew fruit juice that transformers enemies into floating platforms and will evaporate if they run out of juice) and secret platforming stages in which you're deprived of FLUDD by Shadow Mario and an amusing acapella rendition of the "Super Mario Bros. Ground Theme" plays in the background. I highly recommend Super Mario Sunshine to any platforming fan, with the exclusion of Mario-haters and Super Mario 64 worshipers. Once I got far in the game, all my complaints meant nothing, and I loved the game. Super Mario Sunshine, as well as GameCubes, are hard to come by these days. Just be aware-- you don't need a GameCube system-- you can always get a Wii and a GameCube Memory Card and controller(s). It may be one of the only GameCube games I've played, but rest assured that it's one of the greatest titles in the system's library
Ups
FLUDD has multiple nozzles
Great visuals
Catchy soundtrack
More complex story
Secret platforming stages
Downs
Some untraditional elements are not good
ESRB: E Content: Comic Mischief Price: ???
I like your description of the game - can't wait to try it!
ReplyDeleteWith this review I will have to purchase this game for Dillon!
ReplyDeleteAgain, it's hard to come by. I'm sure you could find a used copy, and GameCube contollers can be found in videoagme aisles in stores. The contollers are compatible with many Wii games, too!
Delete